America’s Army, the free war game put out by the United States Army that’s less popular than games costing money, has racked up a pretty impressive development cost. Initially, the plan for the game was a five-year development cycle costing about seven million. No one is sure when the US Army deviated from that mission, but ten years later the game has cost the American taxpayers $32.8 million dollars.
Look on the bright side — it’s only 32.8 million. What does that really buy anyway? A couple iPods? How is the United States Army supposed to recruit people to fight our expensive wars without creating an expensive video game? A video game with a low budget would just be insulting. How can potential soldiers appreciate the cost of war by playing something with a low polygon count?
It is frustrating to see the United States Army wasting so much money on only one aspect of video game recruiting. Some of that money could have gone toward a US Army sponsored Pokemon. Get em while they’re young, I always say. If an 18 year old still thinks that the only place to catch “ArmySoldierzard” is in Afghanistan, that’s his own fault. And, frankly, he could probably use the guided activities that life in the Army provides.
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Haha, building video games that suck using the sweat off the worker’s brow. Nice.
At least I can look forward to “America’s Army 2: Uncle Same Wants YOU to Bend the Fuck Over” the next time they raise taxes in a couple years.