Post image for Fable III’s In-game Microtransactions will Make it so You. Will. Never. Leave.

Fable III’s In-game Microtransactions will Make it so You. Will. Never. Leave.

by Bryan Sharp on October 21, 2009

You know what I’m tired of? I’m tired of leaving games to buy things. Under the current system, I can only buy a new sword or mechanical lizard mount with my credit card if I quit the game and then click on something else and then click on something else and then … Look, it’s exhausting just talking about. The point is is that Fable III will change everything.

Peter Molyneux, Fable III’s designer and chief fairytale about Jesus flying a luckdragon promising madman, claims that Fable III will allow users to purchase DLC in-game. And now that Fable III will have Natal support, you can actually just wave your credit card at the screen. I hear the plastic even gets a little warm during the transaction.

I think that Molyneux should go a step further and make people role play every in-game transaction. You should be able to barter with the shopkeeper or just kill him and take whatever you want. This would probably hurt the income generated from huge expansion packs that take months to develop since everyone would just kill the shopkeeper. But Molyneux can just kill those people’s dogs or something.

Player: “Greetings, Good Sir! I see you have fifty more hours of gameplay for sale.

Shopkeeper: “Right you are, Brave Traveler! The price is $19.99″

Player: “I’ll give you ten cents.”

Shopkeeper: “A bold offer! But I will go no lower than $19.95″

Player: “KISS MY AXE.”

~Thanks Kotaku
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